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Book of the dead ogre battle

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book of the dead ogre battle

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Plus can only be gotten by 2 or more spell casters and what not. Two using the same element will create a better version of what ever they would have done.

Or combining two different elements will lead to a new attacks. Because, they don't like each other, opposites don't mix.

Super awesome spells that can destroy mostly everything. More information down at the bottom of the page. Why isn't Virtue listed?

Because I didn't feel like it. Though you can find weapons that can cast holy spells like the Blessed Sword.

These spells don't hurt opponents, they can only heal your team. The one exception to the rule is 'General' Magnus' Holy Blast spell.

It can't combine with anything still, but it is the only holy spell that can attack opponents.

Now that you know about the normal combination plus spells, you can experiment with combining different element spells. There are tons of spell combination left to discover!

The above video does just that! Allows witches to summon pumpkinheads. Only the chosen one can obtain. Only the rightious one is able to use.

One of three devine items. Symbol of love and justice. Contains great destructive powers. Retrieved from " http: Deneb's Garden , Island Avalon.

Book of the Dead. Muspelm , City of Malano. Gem of the Moors. City of Malano , Antalia , Fort Allamoot. Tome of the Myths. Have Canopus face off against Gilbert at Parcival.

Forgive Gibert and allow him to join. Hire Lyon at Anberg. Have Ashe confront Debonair at Zenobia.

Get Key of Destiny at Kal Robs. Get Garnet at Temple between Base and Zenobia. Have Aisha confront Gares at Amad. Get Emerald at hidden Temple in the center.

Spare Norn after defeating her at Diaspola. Get the Aquamarine at Ajan. Find the Chaos Gate. Have Rauny confront Ares at Tash Ken. Find Saradin at Temple west of Sel' Pasc.

Have Saradin confront Albireo. Find the Peridot at a Temple. Get the Ginger Cake at southeast Temple. Have Tristan confront Apros. Find the Ruby at Sanbelna.

Get Turquoise at the Temple on the northern central island. DO NOT let him join you. Recruit Debonair at Shangrila after defeating Gares. Find the Sapphire at the central hidden Temple.

Visit the Temple and get the Amethyst. Get the Topaz at a Temple. Have Debonair fight Endora at Zeteginia. Here's a list of what those colors mean: Even if they don't get much of a STR bonus, they will still do more damage.

You would be out of your gourd not to want a few of these magical warriors in your army. Pumpkinheads can be recruited only during neutral encounters throughout the game.

An item called the Glass Pumpkin gives your Witch leaders the ability to recruit neutral Pumpkinheads in various towns in the game. Remember that the party in town must have a vacancy for the recruit You can pick up the Glass Pumpkin if you forgave Deneb when you defeated her in her garden.

After completing the area, return to Deneb's castle. She'll give you a Black Pearl in exchange for picking up an item called the Golden Bough. When you reach the district of Diaspola, be sure to buy items in the town of Raloshel.

The merchants there sell the Golden Bough for 50, Goth, just about the same amount of money you make if you sell the Black Pearl.

Deneb rewards you with the Glass Pumpkin when you return with the Golden Bough. You can only get Rotten Pumpkins in Baljib if you didn't forgive Deneb.

Also, Deneb may join you at this point in the game. Undead Rings are usually left behind by defeating enemy units. The city of Valna is located in the land of Sharom.

Mages become Sorcerers when they obtain the Undead Staff. Undead Staffs are randomly found in the lands of Antanjyl, Diaspola and Antalia.

A Sorcerer becomes a Lich when you use an Undead Ring on him. Anglem is located on the coastline in the upper right corner of this land.

This Wizard possesses several valuable items in his inventory. He will attempt to buy your Sentoul Demon with cash or trade for an Undead Staff.

Refuse both of these offers until he mentions the stone. You may revisit the wizard for a stone or staff at any future point in the game - just make sure you have a Sentoul Demon or Golden Beehive in your inventory.

The shop in the town of Raloshel on the west cost of Diaspola sells beehives for 70, Goth. The Wizard Borgnine does not trade until Norn of Diaspola is defeated.

Examine your Tiger Men units in the daylight hours and you'll find nothing but Beastmen. The nighttime sky invokes the lycanthropic powers of Tiger Men.

The Full Moon Stone must be used as an item to recruit a Tiger man. These stones are randomly left behind by defeated enemy units or given to you by a Wizard in the town of Ochiwalo in the Fort Shulamana District.

This sacred book contains the records of the Myths of Gods. Revisit the town of Mislata in the District of Zetegina to claim the tome.

Like the Tiger Man, the Vampyre only comes out at night. Vampyres possess a unique attack called the "Life Suck". This attack both attacks enemies and heals the Vampyre at the same time.

Find the item by defeating random enemies in Antanjyl and the Temple Shalina. The Blood Kiss must be used on a Knight - it is wasted on any other character.

You may also find one in the town of Gyunpyol at Temple Shalina with a low reputation. The Princess is only slightly more powerful than an Amazon, but it's real power shows when you in make her a leader.

When she is a leader, all other characters get an extra attack during every battle. After completing the land of Musplem, revisit the town of Chilfa and answer a question regarding elegance and beauty.

Your answer doesn't matter, but your reputation meter may deny you the crown jewels. Also, you can find one at Pillary in the Temple Shalina stage, if you have a high reputation.

Also, you must have the Tablet of Yaru to collect them. However, you must first go to Organa. You have to have a high reputation and decent alignment to recieve it.

It is believe that fighting fairly no running or using Tarots against the boss General Luvalon Devas helps. A high reputation is needed.

You will then get the orb listed as ORB. Visit Fellana in the Palace. There, you have it! Now go out and collect those Zodiac Stones!

Daskania, Roshfallian Temple Hidden Cities: Zeltenia - on the northeast island Treasure: Ellery - on island north of center Fallsala - at end of southwest road Roshfallian Temple - on northeast island Treasure: Lenikan - south at end of road, near forest Roshfallian Temple - end of southwest road Treasure: Para - far northwest at end of peninsula Alagoyas - end of northern river west bank Treasure: Roshfallian Temple - far east at end of road Treasure: Anquard - end of road leading to enemy castle Treasure: Palma Nova - end of eastern road, near mountains Kal Robs - far northwest, end of island road Roshfallian Temple - due west on forested island Treasure: Roshfallian Temple - surrounded by 4 volcanoes, near center Treasure: Anglem - Northeast, at end of northeast road Ajan - where dark mountains meet light ones, southwest of center Roshfallian Temple - just east of Pelegue, at end of road Treasure: Denbi - southeast of mountain on large eastern island Albaminch - on forested eastern island between trees Moyare - on far northeast island, east of trees Roshfallian Temple - on small non-forested eastern island Roshfallian Temple - just west of small southeast island CHAOS GATE!

Sanbelnar - just northwest of southeast mountains Sharmony - far west, at end of western road Treasure: Roshfallian Temple - on southeast island in forest clearing Treasure: Roshfallian Temple - on center island, just north of single tree Treasure: Inohongo shop Hidden Cities: Sidabard - just west of western lake Aliabard - in northeastern part of desert, due east of 2 rocks Treasure: Roshfallian Temple - southeast of base, west of two trees Roshfallian Temple - on small island west of Raiyagam Treasure: Molongo - on northeast island Lovenz - southeast of Shiggult, south of mountain, end of road Roshfallian Temple - due west of Dallu Sa, in clearing of four mountains Treasure: Roshfallian Temple - north of Habolone, in clearing of four mountains Treasure: Lon Loques - on far southwest island Lastanshon - on small eastern island Grenadin - due west of San Mart, on northern tip of long island Maltinique - on northeastern island island with mountain, just southwest of mountain Roshfallian Temple - on island just north of Lon Loques Roshfallian Temple - on northwestern island Roshfallian Temple - on northeastern island, in clearing of forest Treasure: Cellazool - due west of Pillashc, on coast of opposite shore Pessana - on southeast grass, on northeast shore of river Kolongo - north of Pessana, just west of bend in river Roshfallian Temple - due south of Balgenia, on coast of opposite shore Treasure: Highly aligned units should only be used to liberate towns with good feelings for the rebel cause.

To liberate towns with mid or low feelings for the cause, adjust your units accordingly. You can find out the position the town has on this issue by clicking on it and looking beside the heart.

Hidden cities and temples may be liberated normally. This is the only stage where you have to watch what you liberate.

After you beat Hikash, you may liberate the towns normally. El' Kedah - west of Dalna, just south of fork in river Arhomes - southwest of El' Kedah, on large island with two trees Mislata - west of El' Kedah, in clearing of four trees and grass Azuzau - west of Arhomes, south of forest Roshfallian Temple - east of Rashid, in clearing of three mountains Treasure: I'll get around to it eventually, but it would be really helpful if one of you guys could finish it off for me.

Once you face the Boss, intentionally lose to him. Most of the stats are right there. Name Bonus What happens if you draw it after liberation Power what it does if you summon it in battle Rating On a scale from 1 to 3, one being the worst.

You may have very different thoughts. Note that if any enemy dies due to damage from a Tarot Card, the experience goes to your Lord instead of the fighting Unit.

Summons Loki to attack enemies. Hits all enemies with a physical attack. This card is one of the most powerful attacking cards, second only to Devil and Judgment.

It is best used to soften up a very powerful unit before attacking them, or to finish off a strong unit that you have already weakened. It should not be used to attack a weak unit Wipe these out with normal attacks.

Don't waste this card on a unit you know you can defeat easily. Also, it is a terrific card to draw when a World card has been drawn already.

Summons Death himself to wipe out weak enemies. He kills enemies with less than half their life left. Death is a VERY powerful card if used properly, and also very rare to draw.

Unlike most cards, I encourage you to use this to wipe weak but annoying units, because the troops will usually have less HP than the leader.

This isn't a good card to use against strong units, because stronger units tend to have weak HP-wise leaders and strong troops.

The only problem is that all the experience goes to the Lord. Devil Reputation-1 or 2 Power: Summons the demon Asmodeus, who uses a strong black magic attack on all foes.

Personally, I think it has the best graphic effect of all cards. I like Devil, because it does the most raw damage of any card and affects all creatures equally, including those of low alignment.

This card is very rare to draw, so when you get one, don't waste it on weak enemy units. It should only be used on extremely powerful units or the boss of the area.

Later on in the game, however, Devil's use becomes less powerful as many bosses have high resistances to black magic. Gives all your characters one extra attack.

Emperor is an extremely useful card. It is best used in units with characters with very powerful attacks that can only be used once like the Dollmage's Acid and the Samurai's Inuanki.

If you already have plenty of attacks, don't use Emperor unless the battle is almost over and you are battling a strong enemy unit that's positively staggering, and you don't want to get away.

Recovers all characters to maximum Hit Points Rating: This is the better of the two cards that recover hit points.

Use it to save any unit from obliteration by powers like Dollmage's Acid or attacks like Sorcerer's and Lich's Firewall.

This is best used with a unit who has more than two characters near death. It shouldn't be used to heal less than that; use the items Cure or Heal instead.

Causes all enemies except leader to flee Rating: This may be the best card in the game. Through it's use, you can defeat units that may have been impossible otherwise.

It is best used on bosses or extremely powerful units ONLY I cannot stress this enough. This is an absolute waste to use on non-boss units, unless the unit is extremely powerful.

BTW, it doesn't work against Diablo. Causes all enemies to flee, but the stage boss' unit is immune to the effects of this card. This card isn't as good as it sounds.

It prevents you from damaging an enemy unit It just puts the fight off. There are very few uses for this card, including using it while traveling for speed and using it to save a damaged unit near a town from certain destruction..

Hanged Man Strength-1 Power: Lowers the defense of the enemy unit. This is an okay card, best used when a strong unit is battling a strong unit, or to destroy a weak unit at full strength you know would survive otherwise.

Summons Merlin to cast a lightning spell on all enemy troops. This is an unremarkable attacking card. Like other attacking cards, it is best saved for the Boss' unit or for a very strong enemy unit.

Puts enemies to sleep. Stage Boss is immune. This card can save a weak unit from obliteration. It's a good ace to have up your sleeve.

If you are battling a boss who is in the front row, use this to put his or her guardians asleep. Especially effective against Deneb. However, it loses its effectiveness when the unit you're fighting with has characters with multiple attacks against the entire unit e.

Sorcerers, Liches, Princesses, etc. Powerful white magic attack which hits the enemies with a pulsating blast of White Energy.

This is my favorite attack card, even more so than Devil. That is because of two things: First, it effects creatures of low alignment MORE, and most of the bosses are of low alignment.

Second, it is effective even against those pesky Undead, who can only be hurt by White Magic weapons or the cleric's Healing. Causes a blizzard Rating: Justice is an unremarkable attack card.

Since it's an ice attack, it's useful against enemies like Red Dragons who are weak against Ice. Otherwise, it's just another attack card without outstanding qualities.

Summons Cupid, who shoots an arrow and causes enemies to attack each other. This is a pretty good card. It's best used on units with many small creatures, because then there will be more attacks for you.

Oddly, enemies often attack themselves, but rarely hit themselves. Causes a wall of fire to appear on foes. This is just another attack card.

It's quite effective on enemies weak against fire. Otherwise, just take the usual advice. Moon Time changes to Midnight Power: This lasts even after the end of the battle.

Use this card with caution, for it may well cause your demise. It can be very useful, especially with units that have clerics in them, but you must be VERY careful or you may cause the enemies attacks to become stronger.

Use it against Kapella who has strong bodyguards , it doesn't work against any other boss. Also, enemies will have the same number of attacks they had in the row they were in before, but will now use the attack they use in their current row.

A Paladin in the back row is hit with a Moon card. He still has 1 Attack, but it is now Slice instead of Healing.

Enemy units go back to normal attacks according to their row after the battle e. The Paladin in the previous example will have 3 Slice attacks the next time you fight him.

Heals all your characters by 50 HP. However, it is still good for recuperating from enemies who use attacks like Fire Wall and Acid.

Increases your unit's agility. This card is more useful than it may sound. It both helps you hit those extra-agile baddies like Muses, and makes it so enemy attacks usually miss you.

It is good against most enemy units. Increases your unit's Defense Rating: This card is not that good, because it doesn't improve your defense that much.

Also, Star improves your defense more by not letting enemies hit you and also improves your attack. I suggest that you not take this card, when given the option.

Sun Time changes to Noon Power: Damages ALL low-aligned characters, including yours.

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